the NMEA 0183
data
input (NMEA1 83). Finally, press
the CLR
key
to exit
this screen.
Onceyou
switchtothe
properdata input,
the
GlobalMap
1000 should show
your present position
on the
display
oncethe
navigation
receivertransmits
it. If
you're
certain
the
navigation
receiver is
sending position
data,
but the
present position display
continues to flash forover
15
seconds,
(signifying
that it isn't
receiving data)
then check
all
wiring
connections.
DGPS SETUP
Some areas have installed or
are
planning
to install differen-
tial transmitters that send cor-
rection data to a
special
re-
ceiver. When this receiver is
connected to the
GlobalMap
1000
along
with a Lowrance
LGC-1 OPS
module,
highly
accurate
positions
can be
plot-
ted. If
you
have a differential
(DGPS)
beacon receiver con-
Input
Device: tOPS o
MMEA1BB
(DOES:
tOFF o Magnavox o Starlinki
aa
cNMEA Output:
o
OFF
'1183 u
188
(Jnitial
Time and Position
(DOES
Control
(Cold
Start 025
Receiuer
**"
(Test
025 Receiver
nected,
you'll
need to set some
parameters
on the
GlobalMap
1000.10
do
this,
first
press
the MENU
key,
then
press
the
key
next to the "I/O and
Initialization label.
The screen shown above
appears.
Turn the
DGPS
input
on
by pressing
the
key
next to the "DOPS: Off
Magnavox
Starlink"
label until the check mark
moves to the DGPS receiver that
you
have
connected
to the
GlobalMap
1000.
Next, press
the
key adjacent
to the
"DGPS Control"
label. The screen shown below
appears.
Every
DOPS transmitterhas
aslightlydifferentfrequency
and bit rate. The
GlobalMap
1000 needs to know the
frequency
of the transmitter and its bit
rate that
you
will be
using
with the DOPS beacon
receiver. To enter the
DOPS transmitter's
frequency,
first
press
the
key
next to the
"DGPS Beacon
Frequency:"
)' flOPS Beacon
Frequency:
008.0 ICHz
label.
Now,
(usingthenumbered DOES Beacon Bit Rate: 000 BPS
keys)
enter the
frequency
of
the transmitter.
Press the ENT
(b'
Start ink Automatic Mode
key
when
you're
finished.
Next,
press
the
key
next to the "DO PS
Beacon Bit Rate:"
label. Enter
the bit
rate, again using
the
numbered
keys.
Pressthe ENT
keywhen you'refinished.
If
you
nine are shown. To see more
waypoints, simply press
the
down arrow
key.
The
position
of
the
highlighted waypoint
is
shown at the bottom of the
screen.
Bearing
and distance
from
your present position
to
the
waypoint
are shown next to
the
waypoint's latitude/longi-
tude.
The route name
is shown at the
top right-hand
side of the dis-
play.
Beneath
it is the list of
waypoints
used in the
route. Of
course,
if
you just
created the
route,
the list will
be
empty.
To add a
waypoint
to
the
route,
press
the down arrow
key
until
the black boxsurroundsthefirst
waypoint
that
you
wish
to add to
the
list,
then
press
the
ENT
key.
The
waypoint
shows
at the
top
of the list under the route
name
on the
right
side of the screen.
When all of the
waypoints
have
been added to the
route, press
the CLR
key.
This returns
you
to the edit route menu as
shown
below. If the route shown on
this screen
is the
way you
want
it,
press
the ENT
key
to save it.
The
GlobalMap
1000 returnsto
the
route menu with
your
route
shown on the list.
Add From
Keys
Waypo
ints
mW
TbIO WRECXS Haute
* NAME SYM
LEG UAYPT *
2REEF
3 SNUG COVE ,
4?
5?
6?
7?
0?
9
**Empty**
Iwl:iIa1w1I1
4EiTflU
mw**b*
Waypo
ints
NAME
c.nl
*
1 BIG SCHOOL
C
2 REEF
'
3 SNUG c!:, COVE
—a
5?
'
6?
'
1?
•
8?
'
9
**Empt
9**
—
-
TWO
IJHEUCS Route
LF UAYPT *
1.
ElO SCHOOL
2 ?
3 ?
4 SNUG
COVE
1
5
7
3
Inn —'! .(1l•*I
s
..;
(Change
Kane
—.
(Ada
From
Map 3
Add Fron
Tablej
(AM
From
Xeys
TWO bIRECJ(S Route
LEG WAYPT *
*
1 BIG SCHOOL
1
2 ?
5
? 7
4 SNUG COVE 3
nrram=
-
(Remove
Waypt
(Edit
Waypt
J
(Help
The
GlobalMap
1000
letsyou
entereach
waypoint
inthe route
directlyfrom
the
keyboard.
In other
words,
you
enter the
latitude/longitude
of each
waypoint
in the route. This
method also lets
you
choose the
waypoint
name,
number,
and
symbol.
To add
waypointsto
a routefrom
the
keyboard,
first name a route
as shown
1 BIG SCHOOL
—
End of Boute
——
rN 25)45.6841 U
BU007.941 5.21. r•,x
48 )
16
45
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