3. Simultaneously press and hold both the desired
button on HomeLink
®
and the hand-held transmitter
button. Do not release the buttons until Step 4
has been completed.
Some entry gates and garage door openers may
require you to substitute Step 3 with the procedure
noted in “Gate Operator and Canadian
Programming” later in this section.
4. The indicator light will flash slowly at first and then
rapidly after HomeLink
®
successfully receives the
frequency signal from the hand-held transmitter.
Release both buttons.
5. Press and hold the newly-trained HomeLink
®
button
and observe the indicator light.
If the indicator light stays on constantly, programming
is complete and your device should activate when the
HomeLink
®
button is pressed and released.
To program the remaining two HomeLink
®
buttons,
begin with Step 2 under “Programming HomeLink
®
.”
Do not repeat Step 1 as this will erase all of the
programmed channels.
If the indicator light blinks rapidly for two seconds
and then turns to a constant light, continue with
Steps 6 through 8 following to complete the
programming of a rolling-code equipped device
(most commonly, a garage door opener).
6. Locate in the garage, the garage door opener
receiver (motor-head unit). Locate the “Learn” or
“Smart” button. This can usually be found where
the hanging antenna wire is attached to the
motor-head unit.
7. Firmly press and release the “Learn” or “Smart”
button. The name and color of the button may
vary by manufacturer.
You will have 30 seconds to start Step 8.
8. Return to the vehicle. Firmly press and hold the
programmed HomeLink
®
button for two seconds,
then release. Repeat the press/hold/release
sequence a second time, and depending on the
brand of the garage door opener (or other rolling
code device), repeat this sequence a third time
to complete the programming.
HomeLink
®
should now activate your rolling-code
equipped device.
To program the remaining two HomeLink
®
buttons,
begin with Step 2 of “Programming HomeLink
®
.”
You do not want to repeat Step 1, as this will erase all
previous programming.
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